New build v0.9.90.20240125 released - Look alive!


Hello Cicadas!

Wil here, bringing a new update on Hope. Today we're glad to announce a new build called "Look alive" focused mainly on polish.

In the last 6 months we have been working hard on improving the art to make it consistent throughout the game. That included a redesign in two main areas of the spaceship, supply room and server room; a new design for the electricity panel, and a revamped launchpad and lift off cutscene.

New scene design

The build was very intense in artwork. Designing new scenes its not an easy feat for me because I'm not an artist. However, I'm relatively satisfied with the result. Also, UI is HARD but I think I got a decent result with the new holoscreens in the consoles of the Main Deck. Below are some screenshots so you can see the end result (although you should try the demo, they look better when animated 😉).

New server room

New server room

New supply room

New supply room

New connection corridor

New connection corridor

Revamped electricity panel

Revamped electricity panel

Revamped launchpad scene

Revamped launchpad scene

New holoscreens for the main deck
New holoscreens for the main deck

New character poses

We also added a few new poses for the NPCs. These are not animations yet, just static poses but hopefully can help us make the conversations feel more alive and dynamic.

Agatha and Robert using the NeuroLink

Agatha and Robert using the NeuroLink


Mariko pointing her finger towards Robert

Mariko pointing her finger towards Robert

Bug fixes & other improvements

Again, we spent a lot of time on fixing bugs and making sure the gameplay was as smooth as possible. Still a lot to do but progress is progress, am I right? Here are some of the most important bugs we squashed in this build:

  • Fixed breaking bug with the corridor door in the boarding area.
  • Removed interactions with terminal 57 after the quest has been completed.
  • Fixed several race conditions caused by modal dialogue.
  • Disabled command center after everyone goes to MedBay.
  • Fixed the opening direction for the doors in the restricted area
  • Preventing pause menu to be displayed during modal activities
  • Fixed conditions to talk with Mariko and Robert in the MedBay
  • Implemented prefabs for all the NPCs.
  • Fixed lighting in several scenes and prefabs
  • Cleaned up lots of legacy assets
  • Several other minor fixes

Takeaway

Another strong build in terms of polish and bug fixes. The art is coming together and the game is definitely feeling a bit more alive than the previous release (hence the name of the build 😜).

Please, go ahead and try the demo and give us feedback. You can reach out either via  Twitter/X (@satanas82@AzraelCcs) or joining our Discord server! (We post development updates and screenshots more frequently there).

That's all for now but stay tuned because we might have a surprise (or two) in the coming weeks.

Fly free!

Get Hope: A Sky Full of Ghosts

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.